Vertex influence by more than 4 bones?


Is it possible to increase the vertex influence limit to more than 4 bones by some hack?

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idk, but maybe morph shape will help u to use along with bones?

Whether you use hardware skinning or software skinning, either way I think it’d involve a huge amount of work.

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Curious to know what was the reason for this limit in the first place? Performance?

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Because hardware skinning is done in the shader, where the (4) factors are passed as one vec4.