Hi
Is it possible to increase the vertex influence limit to more than 4 bones by some hack?
Hi
Is it possible to increase the vertex influence limit to more than 4 bones by some hack?
idk, but maybe morph shape will help u to use along with bones?
Whether you use hardware skinning or software skinning, either way I think it’d involve a huge amount of work.
Curious to know what was the reason for this limit in the first place? Performance?
Because hardware skinning is done in the shader, where the (4) factors are passed as one vec4.