Short but rather nice examples of procedural terrain generation using Voronoi diagrams:
http://www.big-robot.com/2012/07/02/procedural-british-countryside-generation/
Short but rather nice examples of procedural terrain generation using Voronoi diagrams:
http://www.big-robot.com/2012/07/02/procedural-british-countryside-generation/
This is interesting. But somehow the results are quite one-dimensional… I wouldn’t want to play a large world game or MMO like this ^^