My game is a car racing game. When I use the default racetrack from jmonkey, everything works fine. But when I import my own road model, the cars suddenly slip after hitting the road even though they are not moving yet.
I even tried using a simple cube from Maya to test if the model was at fault. But the same things happen, and there’s this weird vertical collision box.
It’s okay now. I was using .fbx before, but when I imported the model with .obj, it worked.
But now the model has no texture applied. How do I fix this?
Just take a look on export options…i mean especially axes conversion, sometimes y and z are inverted.
For the texture, you have to export the material too, or recreate a new one in jme and apply it to your geometry… .obj don’t embed texture, or animations.