Weird UV coordinates

Heya,



I’ve been faced this problem a few times now, and i have no clue where how i have to solve this problem. I created a model using standard techniques, and in my modeling application everything looks right.



When i export to .3DS and convert it to the .jme format, suddenly a part of my texture coordinates seem broken.







Any ideas?



Thanks in advance

mapping is wrong.



tell us the program u use


I use Silo for the modelling, then convert it to .obj, load it into blender and convert it from blender to .3ds (although i sometimeshad silimar problems when i was still using 3dsmax). When exported (.3ds) and reimported in blender the 3ds still looks fine.



Thanks!


So many conversions, something is bound to go wrong!  :smiley:

Well most of the times it's going fine! and, even without lots of conversions (like straight from 3dsmax to .3ds) it was going wrong, i suspect some UV error in the 3ds to JME conversion.

can you post the model?

it looks like, as if not enough vertex for the texture-coords were generated.



my model are made with blender only and then exported to OBJ (for static models) or MD5 (for animated models). In Blender i split the tex-mesh via seems. Then the exporter generate additional vertexinformations.



In Opengl: 1 Vertex <=> 1 texturecoord / Map


Ok, i put the file up



http://home.planet.nl/~dijk0583/build.zip



It’s the model, including the textures in both 3ds and jme format (in .zip).



Thanks for the comments!

ok the mesh and UV's looks good for me. (very complex for flat window plan :wink: )



try to export it as OBJ in Blender not as 3ds.

Yeah, i still need to get a bit used to the different workflow / different modelling package (i used to use 3dsmax).



But you use an obj loader to get the models in JME? Can you give me any directions on where to find more info on the .obj loader?



Thanks for checking the file out, and thanks for your time and effort.



TheBat

JME-wiki does help  :smiley:



http://www.jmonkeyengine.com/wiki/doku.php?id=exporting_.obj_models_from_blender




I'm afraid Fyrestone hasn't yet got to the model-loading stage yet, so I can offer little to no help. Sorry! :frowning: