You may NOT extend the confines of the game level.
You may use the jME vehicle creator.
You may use any existing open source code.
It can be any kind of game
The game must be completely open source and freely available through a code repository like GitHub.
You have one week.
Game entries will be judged on:
Innovative use of the scene (maybe you turn it into some kind of lemmings game? that said, there’s plenty of room for innovation in racing games as well. Also, a racing game that handles exceptionally well would be in good standing, because that stuff is hard to do well!)
Appropriate use of the scene (e.g. if you just put a shooter on top of it that would play practically the same way on a flat surface, you have not taken advantage of the scene at your disposal.)
Completeness of the game - Keep it simple!
A single scene or a certain collection of assets will be the recurring theme for every contest. The idea is to train ourselves in making games of small scope and with limited art assets. Other themes can be added on top. For instance, I definitely want to do a “Make this scene beautiful” contest as well, which requires using shader nodes.
Step 4: Pick a winner. Possibly by judges panel, or just the contest host, we’ll see. I’ll also try round up some prizes.
For now, I wanna get started on Step 1 asap. Would also love to see ideas and leads on possible prizes. Like premium models, hosting etc.
Hey, you guys are really getting me excited now!!!
I am burning to start with this.
I love to see what everyone else could come up with.
That is one of the big reasons I entered the Ludum Dare 29 Compo