What can I get out of the Engine

Hello I want to programm a Game with “good” Graphic. In all the other Games , the Graphic wasn’t so good. However I want to know which reason that “bad” Graphic had. Sorry my english isn’t so good

:roll: the looks are 99% art, nothing to do with the gpu or engine. All games use the same tech, those that look better have better artists.

heh yes, but imo 90% not 99%



if you want to have good graphic, you need to give requirements to yourself like:

  • understand how materials work.
  • know basic shader language, avaiable filters and shadow usage.
  • understand how to make normalMap / parallaxMap/ lightMap / glowMap / tesselation / etc.(based on shaders)
  • (Main requirement)good experience with 3d tool like Blender or other. You really need to know how to make lowPoly look like highPoly and how to make good models.



    that is all for a very good graphic. everything depends of your experience…

:wink: Yeah, JME games are so ugly. :wink:



http://www.youtube.com/watch?v=b7mNNVo9o58&feature=relmfu



http://www.youtube.com/watch?v=lgFZkZHsatg


...just off the top of my head (and excluding my own since I'm obviously biased on that one) :)
1 Like

thanks, for your tips. I have very good textures and nice models. Oh there is an other Problem how kann I use the Material from Blender?

@beardeddragon5 said:
thanks, for your tips. I have very good textures and nice models. Oh there is an other Problem how kann I use the Material from Blender?

Read the tutorials on assets (https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:external:blender also note the link at the top of the page), all you see can be achieved with diffuse, normal and specular maps as well as in-engine filters. And skill :)
@beardeddragon5 said:
thanks, for your tips. I have very good textures and nice models. Oh there is an other Problem how kann I use the Material from Blender?


if you have that problem, then you can have good diffuse textures only... it's only like 50% of model texturing.

The best way to use material in JME is to make j3m files based on j3md files. Then apply them in SceneComposer or in Code.

like normen said, you need to know how to bake normal / parallax / light / other maps in Blender.

Blender itself can use only Normal Mapping, if you bake and configure it properly.
Also remember that Blender have other Normals, than JME use.

Specular map can be easly made in any 2d Tool like Gimp / Photoshop.

Parallax you can easly bake in blender, or just use 2d tool to make it yourself. (also you need to know how it need to look like.)