Seems to have worked and even uploaded to jcenter. It’s way faster without the SDK now.
So the artifacts should be available in jcenter but I haven’t tried them yet. The Github release page is here:
If someone wants to write up a nicer summary of changes then that would be really nice. Just need to go through the provided list and pull out some highlights I guess.
Is there a thread somewhere about working up to 3.2? It would be nice to have some kind of milestones, todo’s, etc. that potential contributors could jump into.
I’ll do it, yeah. But it won’t Change much (sdk-wise), since there only were 2 commits since then.
Apart from that it’s like downloading the new engine jars and using them as libraries.
Judt to chime in, i am periodically still active, though i havent found any issues in 3.1 to report. I have found a couple bugs in @pspeed isosurface code and and working on some manipulation tools for it (appstates ftw. What a revelation…), which ill happily push somewhere. Iv already got some perlin worms working for it too for caves. Those two additions should make isosurface pretty cool. There are also a few unexposed or hard to reach settings, such as seed, that could be tidied up.I also intend to extend sim abboreal to offer more leaf types and trunk textures and allow more than one joint at the trunk. Those changes should allow a user to make virtually any tree or bush. That will be a valuable resource, especially coupled with surfaceiso. Anyway, those intend to be my contributions if anyone is interested!