As you said, I know the limitations of OpenGL ES3.0, but it has the good method to let my scene to display according to my needs. Please look at the link below, there is the reason why I want to use the “drawInstance” in ES3.0, thank you.
As you said, I know the limitations of OpenGL ES3.0, but it has the good method to let my scene to display according to my needs. Please look at the link below, there is the reason why I want to use the “drawInstance” in ES3.0, thank you.