I have a large scene, so I want to use the “drawInstance” to save my memory. Please look at the link below, there is the reason why I want to use the “drawInstance” in OpenGL ES3.0, thank you.
I have a large scene, so I want to use the “drawInstance” to save my memory. Please look at the link below, there is the reason why I want to use the “drawInstance” in OpenGL ES3.0, thank you.