Why is Ninja.mesh.xml model not rendering correctly?

I am trying to create a super simple scene of the Ninja.mesh.xml model (that ships with the test-data jar) to display front-and-centered against black background.

When I run the following:

public class Simulator extends SimpleApplication {
    private Node avatar;

    // Constructor, getter & setter, etc.

    public static void main(String[] args) {
        Simulator simulator = new Simulator();

        AppSettings settings = new AppSettings(true);
        settings.put("Width", 1280);
        settings.put("Height", 720);
        settings.put("Title", "My awesome Game");
        settings.put("VSync", true)
        settings.put("Samples", 4);


    void simpleInitApp() {
        DirectionalLight directionalLight = new DirectionalLight();

        avatar = (Node)assetManager.loadModel("models/Ninja.mesh.xml");
        avatar.localScale = 0.025f

I get the following:

What is going on and what do I need to do so that the ninja model is centered on screen (against a black backdrop)?

As far as I know Ogre importer is pretty broken right now.
Try downscaling the ninja even more?

Thanks @grizeldi but I’m on version 3.0.10 right now.

I was able to downscale by calling avatar.setLocalScale(0.025f);. Thanks!

However, now that the ninja is small enough for me to see him, I realize his back is turned to me. How do I position the camera in front of him so he is facing the camera?

How about you rotate the ninja instead of the camera? It should be easier.

Given the shear volume of recent questions you may want to go through all of the JME tutorials. Many of the questions you ask are answered there or the information to find the answers is given. You might also go through the math and scene graph links (they are linked at the top of every forum page).