I love the idea of mini-games where players require almost no training to get up and running, and I love zombies. So I thought I’d join in the fun by adding my own entry of a zombie hunting game.
This is, of course, a work-in-progress, but the basic idea is simply blast all zombies away with either your shotgun or machete:
The final version will have more props, landscape, and monsters, but the basic game play will remain the same -- classic FPS control with one button for attack.
@sbook said:
How come he only said "yeah" after shooting? I think I'd have a much higher sense of exhilaration after slicing the living dead in half :p
Looks great, are you doing this in straight jME or Env3D?
It's in Env3D. This game's original intent is to be a running example for my student, but I had so much fun doing it I thought I'd create a somewhat complete game from it :D
And yes, it is an "Oh Yeah" after shooting with the shotgun. I'm going for a classic duke nukem kind of feel...
That reminds me… I played a zombie shooter about 10 years ago, where the zombies had words written across their chests… and instead of aiming and clicking to shoot, you have to type that word to shoot, and if you made a typo you missed… and weak zombis had easy words, and the tougher ones had very hard ones Don’t know whether you want to go for that, I thought it was amusing.
@batkid, just remembered now. In your video, “Oh Yeah” is repeated too much. Try and adding alternate sounds or frequency as this will slightly harm the overall game rating.
Basically, players now have to answer a simple math question for every run shot. The faster the question is answer, the easier it is to gun down the zombie. If you answer wrong, your bullet will have no effect.
Later on, I could add harder math questions and other monsters.
I have also reduced the frequency of "oh yeah" so that it only happens if you gun down 3 zombies in a roll, as per @memonick's suggestion.
Currently the character seems to be aiming with that feather on his hat, that’s a nice replacement for crosshairs actually! But could you rotate the gun arm and head of the model a bit, to look&point in the same direction?
@Sploreg, I am experimenting with making the zombie move while the math questions are being answered, it indeed makes the game more intense! Very cool. Thanks
@Momoko_Fan, I have 2 daughters actually… I was actually looking around for Math learning software over the summer holidays, the only open-source project that I found was TuxMath. It’s a good piece of software, but could use some better graphics. Maybe this can be the beginning of 3D math games?
@zathras, thanks for the suggestion. Unfortunately, I have absolutely no skill when it comes to 3D modeling and animation. The hunter model comes from a previous student of mine and I honestly have no idea how to modify it
Just a little game play update. As per @Sploreg’s suggestions, zombies now move while you aim at them, making the game more intense. You’ll also see that numbers now spills out of the zombies once they are dead
One major game play addition is “counter-attack” – by answering a series of math questions correctly while under attacked, the player can cut the zombie down instead of being hurt. The inspiration comes from Onimusha on the PS2