That reminds me… I played a zombie shooter about 10 years ago, where the zombies had words written across their chests… and instead of aiming and clicking to shoot, you have to type that word to shoot, and if you made a typo you missed… and weak zombis had easy words, and the tougher ones had very hard ones Don’t know whether you want to go for that, I thought it was amusing.
Basically, players now have to answer a simple math question for every run shot. The faster the question is answer, the easier it is to gun down the zombie. If you answer wrong, your bullet will have no effect.
Later on, I could add harder math questions and other monsters.
I have also reduced the frequency of "oh yeah" so that it only happens if you gun down 3 zombies in a roll, as per @memonick's suggestion.
Currently the character seems to be aiming with that feather on his hat, that’s a nice replacement for crosshairs actually! But could you rotate the gun arm and head of the model a bit, to look&point in the same direction?
@Sploreg, I am experimenting with making the zombie move while the math questions are being answered, it indeed makes the game more intense! Very cool. Thanks
@Momoko_Fan, I have 2 daughters actually… I was actually looking around for Math learning software over the summer holidays, the only open-source project that I found was TuxMath. It’s a good piece of software, but could use some better graphics. Maybe this can be the beginning of 3D math games?
@zathras, thanks for the suggestion. Unfortunately, I have absolutely no skill when it comes to 3D modeling and animation. The hunter model comes from a previous student of mine and I honestly have no idea how to modify it
Just a little game play update. As per @Sploreg’s suggestions, zombies now move while you aim at them, making the game more intense. You’ll also see that numbers now spills out of the zombies once they are dead
One major game play addition is “counter-attack” – by answering a series of math questions correctly while under attacked, the player can cut the zombie down instead of being hurt. The inspiration comes from Onimusha on the PS2