Hello !
I’m coding a wipe-out clone, and I wanted to know if the jme3 physic vehicle is suitable for this kind of physics ? I suppose so. I wanted to know best practices for this kind of physic. If you have any experience or clues, help is welcome !
Thanks by advance,
Kine
My assumption is physics is/are physics. You’ll just have to set kinetic responses to collision appropriately…
I assume your talking about the way the ship/car/whatever hovered and bounced?
You may want to consider 2 separate collision shapes.
The outer shape would ramp the kinetic force down until reversing a percentage effect
The inner shape would ramp the kinetic force down until reversing a percentage effect
This should create the bounce I think you’re talking about.
Hm I dont think they used real physics for this, I would not sue the vehicle, but make a trace down and just place the vehicel given the trace normal then.