Hi, I have a question what exactly does the change in the Rendermanger do in Revision 6460 → 6461
Since then we have massive problems with our GUI-System.
The Gui is only orthogonal quads , nothing special.
When a Component is clicked it’s Z order is changed so, that it is in front of others.
Now since that revision when I click a component, it just disappears. Also the Mouse cursor is 100% invisible(it has the highest Z order we use).
What exactly does the change in the calculation of the orthoMatrix do?
Now that I think about it, 0 is indeed the proper value for the Z-scale
Sorry guys …
No problem, we got everything working again
This revision is a revert of a change i made, But Z scale was 0 before and now it’s 1.
I changed it in last SVN, could you please test again if it’s ok?