Z-buffer artifacts

Hi!



In my scene, I've got a very huge terrain:16384x16384 (my own implementation) with very high Z values and a water plane (like in TestQuadWater demo).

The problem is where the water joins the terrain thats causes some artifacts,

XD what a twit



with 16bits depth or more iinstead of 8, works better …  :roll:



:smiley:

hehe