Mojo, your blog seeems to suggest that you are considering using zip files for models. I am currently working on a system that uses jar files to store and manage my models and was wondering if such a system would be good for jme. Basically I have a util that converts and stores models in a jar file. this jar can then be used in the class path.
Well, a jar is just a zip file renamed (and including a manifest if you intend to make it runnable), so we can just save the zip stream as *.jar to create a jar. Does your utility do more?
It is basically a converter that stores the converted models in a jar file. (With some extra data for my game)