I hope all are well today.
I want to share with you all my most recent game which I did over the holiday season.
I thought some of you would be very entertained by it therefor please enjoy!
You are right, but the fbx models with Blender is currently under development.
Therefor I am forced to do it this way.
The upside of this is that once I have the model in .blend format I can use it and edit is.
So it is only for new models.
Jeah, i know about the fbx support. Was more of a tough that came into my mind when i read this. I would bet that 90% of users would give up at step 3.
Nice game btw, as usual i have to say. Your work is always very polished.
Thank you so much for the feedback.
The more people are aware of these problems and how to solve them the more we might get more people involved with this amazing engine.
Glad you enjoyed it.
You know what, I spent a whole year (was not doing it every day for sure, but once in 2 months or so, but every time I was left with awfully broken animations and was kinda let down) trying to successfully import assets from lineage 2 to use in jme, like I even had to write my own maxscript and some java utility stuff, because animations are really painful to convert, since blender does not really work with unreal engine animated models (all animated stuff gets horribly broken), tho export from blender works fine, and exporting from 3ds max to ogre xml is a real mess.
Played it now. All in all a very solid game. Nice UI with nice animations and feedback, decent sound effects and no weirdness noticed in gameplay about 5-6 levels in.
The one thing that bothered me, and it’s a pretty big deal, was that the tilt-movement was incredibly sensitive on my 2013 Nexus 7. I practically never stood still; I was always moving slightly to either side.
Cool, thanks for the feedback.
I know the tilting it a little bit sensitive and I am working on getting a better feel of it for the player.
I will let you know when a new version is available.