Well I was half hoping that it was the real implementation of it. The instanced node is known to make fps even worse.
I mean have there been any cases of anyone using it to any real gain? I remember at least two threads asking for help with it, paul commenting “uhh this is for high vertex meshes dummiez” and after much discussion the thread ending in something along the lines of the entire thing being implemented wrongly in the engine itself.
My tests a while ago also only showed fps loss so I’m not sure what’s up with that.