The log could be better but as always… but you know…
It should be available soon on jcenter so you can update the version in your gradle/maven build.
Please report any issue, I’m planning to have a week cycle so alpha 2 is coming on next Tuesday.
Well I was half hoping that it was the real implementation of it. The instanced node is known to make fps even worse.
I mean have there been any cases of anyone using it to any real gain? I remember at least two threads asking for help with it, paul commenting “uhh this is for high vertex meshes dummiez” and after much discussion the thread ending in something along the lines of the entire thing being implemented wrongly in the engine itself.
My tests a while ago also only showed fps loss so I’m not sure what’s up with that.
Well you probably didn’t use it for the appropriate use case. A lot of people see this as a silver bullet but it’s far from it. Most of the time batching will be better.
It’s nice when you have many times the same complex and non animated model to draw…
Edit : about the wrongly implemented part. I don’t really know. Let’s say there has been divergences in the approach in the team but I was merely a spectator.