ok thanks , i got it, use light probe, but how can i make this light probe “lit” just more. i already have 1,1,1,1, and directional light not much like 0.5,0.5,0.5,1 and still much more difference between DL and probe light. lowering directional light to 0.2,0.2,0.2,1 is ok, but overall model is too dark then. i would like to do little difference. Any idea?
model have 0 metalness and like 0.8 roughness.
for ambient i see in tutorials was something like “mylight.setColor(ColorRGBA.White.mult(1.3f));” that give over 1,1,1,1 value, but for probe light any value above 1,1,1,1 dont affect it.
i thought about adding pointLight to camera that work anyway, but it sounds like stupid idea.