SEVERE: Uncaught exception thrown in Thread[jME3 Main,5,main]
java.lang.ClassCastException: com.jme3.math.Vector4f cannot be cast to com.jme3.math.ColorRGBA
at com.jme3.shader.Uniform.setValue(Uniform.java:323)
Is it possible that its related to:
? Or maybe I am doing something wrong?
full trace:
INFO: Running on jMonkeyEngine 3.1-PBRisComing-5741
* Branch: PBRisComing
* Git Hash: 67fb8fc
* Build Date: 2016-07-09
Aug 13, 2016 8:37:08 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: LWJGL 2.9.3 context running on thread jME3 Main
* Graphics Adapter: aticfx64
* Driver Version: 8.17.10.1404
* Scaling Factor: 1
Aug 13, 2016 8:37:08 PM com.jme3.renderer.opengl.GLRenderer loadCapabilitiesCommon
INFO: OpenGL Renderer Information
* Vendor: ATI Technologies Inc.
* Renderer: AMD Radeon HD 6800 Series
* OpenGL Version: 4.5.13399 Compatibility Profile Context 15.201.1151.1008
* GLSL Version: 4.40
* Profile: Compatibility
Aug 13, 2016 8:37:08 PM com.jme3.asset.AssetConfig loadText
WARNING: Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
Aug 13, 2016 8:37:08 PM com.jme3.asset.AssetConfig loadText
WARNING: Cannot find loader com.jme3.audio.plugins.OGGLoader
Aug 13, 2016 8:37:08 PM com.jme3.audio.openal.ALAudioRenderer initOpenAL
INFO: Audio Renderer Information
* Device: OpenAL Soft
* Vendor: OpenAL Community
* Renderer: OpenAL Soft
* Version: 1.1 ALSOFT 1.15.1
* Supported channels: 64
* ALC extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
* AL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Aug 13, 2016 8:37:08 PM com.jme3.audio.openal.ALAudioRenderer initOpenAL
WARNING: Pausing audio device not supported.
Aug 13, 2016 8:37:08 PM com.jme3.audio.openal.ALAudioRenderer initOpenAL
INFO: Audio effect extension version: 1.0
Aug 13, 2016 8:37:08 PM com.jme3.audio.openal.ALAudioRenderer initOpenAL
INFO: Audio max auxiliary sends: 4
Aug 13, 2016 8:37:11 PM com.jme3.material.Material checkSetParam
WARNING: Material parameter being set: Texture with type Texture2D doesn't match definition types TextureCubeMap
Aug 13, 2016 8:37:11 PM com.jme3.material.Material setTextureParam
WARNING: The texture Textures/Sky/Path.hdr has linear color space, but the material parameter Texture specifies no color space requirement, this may lead to unexpected behavior.
Check if the image was not set to another material parameter with a linear color space, or that you did not set the ColorSpace to Linear using texture.getImage.setColorSpace().
Aug 13, 2016 8:37:14 PM at.illumine.morph.ui.serialization.MorphDesignerConfigurationLoader load
INFO: Loading designer configuration: Test designer
SEVERE: Uncaught exception thrown in Thread[jME3 Main,5,main]
java.lang.ClassCastException: com.jme3.math.Vector4f cannot be cast to com.jme3.math.ColorRGBA
at com.jme3.shader.Uniform.setValue(Uniform.java:323)
at com.jme3.material.Material.updateShaderMaterialParameters(Material.java:804)
at com.jme3.material.Material.render(Material.java:964)
at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:616)
at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266)
at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:305)
at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:879)
at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:781)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1106)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1146)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:193)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
at java.lang.Thread.run(Thread.java:745)
INFO: Running on jMonkeyEngine 3.2-5933
* Branch: master
* Git Hash: beb5033
* Build Date: 2016-08-14
SEVERE: Uncaught exception thrown in Thread[jME3 Main,5,main]
java.lang.NullPointerException
at com.jme3.material.logic.SinglePassAndImageBasedLightingLogic.extractIndirectLights(SinglePassAndImageBasedLightingLogic.java:246)
at com.jme3.material.logic.SinglePassAndImageBasedLightingLogic.makeCurrent(SinglePassAndImageBasedLightingLogic.java:83)
at com.jme3.material.Technique.makeCurrent(Technique.java:152)
at com.jme3.material.Material.preload(Material.java:847)
at com.jme3.renderer.RenderManager.preloadScene(RenderManager.java:665)
at com.jme3.renderer.RenderManager.preloadScene(RenderManager.java:656)
at com.jme3.renderer.RenderManager.preloadScene(RenderManager.java:656)
at com.jme3.animation.SkeletonControl.testHardwareSupported(SkeletonControl.java:164)
at com.jme3.animation.SkeletonControl.controlRender(SkeletonControl.java:282)
at com.jme3.scene.control.AbstractControl.render(AbstractControl.java:135)
at com.jme3.scene.Spatial.runControlRender(Spatial.java:756)
at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:723)
at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:733)
at com.jme3.renderer.RenderManager.renderScene(RenderManager.java:712)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1095)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1146)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
at java.lang.Thread.run(Thread.java:745)
But this might be totally unrelated. I will investigate into this a little bit later…
Yes, its working with the fix you provided. Thx! The only thing thats currently a little bit irritating is that since moving from the PBR branch to master the frame drops 13fps while displaying my offscreen renderer (I render to texture, convert it to an image to display it in a jfx imageviewer). Before the update it was constant at ~60 fps (with enable vsync) and now its around 47 (but only when displaying the offscreen stuff).
But most probably that has something to do with my offscreen implementation…