And if so, is there anything special I need to do to my forked versions of the pbr shader to get it to work?
It seems like using a bloom filter does something to the shiney parts of my terrain at day when the DirectionalLight is bright, but not at night (which is strange because I don’t think I had an emissive value set on this terrain). However the bloom filter doesn’t appear to do anything noticeable to a normal model that’s using my forked version of PBRLighting even though it does have an emissive value set to it.