Is there any problem when I use IntBuffer on android?

When I delete the code in the source,

//todo

// if (indexBuf.getFormat() == Format.UnsignedInt) {
// throw new RendererException(“OpenGL ES does not support 32-bit index buffers.” +
// “Split your models to avoid going over 65536 vertices.”);
// }

the app run normally.
I want to know is there any other problem ? Why the JME3 throw the exception? Thanks.

Don’t double post.