You can set IDs in warehouses (the long ones) that are IDs of other warehouses, and it’ll only empty those it has an ID of.
So you can micromanage to your heart’s desire!
I don’t think I have gamma correction enabled, and I have a GTX 960 G1 Gaming.
It might just be the lighting in my scene (it’s part of a cinematic, after this, my (company) logo shows).
I’ll look into it. Well spotted, thanks!
I bake onto these little boxes lighting - but they only receive indirect lighting (they also do not interfere with light rays in anyway e.g. reflecting/blocking light themselves).
Then I use this as a base colour for my character, blending between them depending on the players position on a grid of colours.
Thanks. I should have a download available soon. The game is quite simple; you have to collect some packages while avoiding the “monster”, which can only move when not being looked at. It makes it quite interesting trying to tell which statue has moved!