Post your WIP screenshots from your Ludum Dare 32 game here!
wip wip wip
Really like those pictures, especially the first one.
@ - David: I R simpleton… don’t understand your mumbo-jumbo code… I need picture to give points :D.
I’m still on the template example they provide xD, I can shoot balls and get “Hello” to appear on the top left tho… I have no idea how to use this engine yet haha…
i still dont have a gud idea
let see this tomorrow
Are fireballs your unconventional weapon?
sort of, but against you (the player)
Oh. Do you the player in turn have a weapon against the fireballs? Jumping?
not yet … you can just “walk” to avoid them 'cause running is exausting
I kind of crashed and burned on this one. I will try again next time. Good luck to everyone else.
Looks promising @ndebruyn did you write your own physics for this?
Hi @gbluntzer,
I am using Dyn4J which is integrated into my game framework “Galago” .
I spend almost the whole day just trying to get my physics/pickup mechanics to work.
I think it is working now. Well it looks like it.
I submitted an unfinished game : The dispatcher
Maybe I’ll make a post-compo version.
http://ludumdare.com/compo/wp-content/compo2//444368/20693-shot0-1429480060.png-eq-900-500.jpg
Time to sleep,
Hey! This is not jme… where is the downvote button when you need it???
I finally woke up after a ruff 2 days and can now share my game with you.
And with no further ado this is what 6 hours of sleep in 48 hour will give you.