Pretty much what is in the other showcase I posted I guess. Something mystic/dark for ambience and some rock or whatever for battles.
I mean that the grass could look a little less blurry
texture.setMagFilter(Texture.MagFilter.Nearest);
Pretty much what is in the other showcase I posted I guess. Something mystic/dark for ambience and some rock or whatever for battles.
I mean that the grass could look a little less blurry
texture.setMagFilter(Texture.MagFilter.Nearest);