Thank you everyone
I'm curious to know what is the impact on performance ?
Well as the article says, this technique is very fill rate dependent, the greater the resolution the slower the render. I made the demo run at 1100 fps at 320p and about 500 at 720p (when the screen is entirely filled with water).
This looks good, but can be too slow with low hardware configurations.
That's why "old style" water is going to stay in the engine.
The next step is to make you guys test it on your different hardwares
The only thing I would've like to see more of is the effect on the beach, but other than that. Yay! :)
You'll have plenty of them when it's in the SVN
Somebody should make a Game using this!
That's the idea