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Is there a format in which most of the following checklists are yes?
Format Evaluation Checklist
A. Is it exportable from blender?
B. jme3 can import it fast at runtime?
C. Will it maintain backwards compatibility in the future?
D. Is it independent of gameengine?
E. Is it continually updated?
F. Is it easy for parsers and exporters to make?
G. Can it have flexible content, eg include only animations?
I read an xbuf thread. I do not understand how xbuf works, but this is my thought.
I read the gltf thread. this is my thought.
About my situation.
I advanced the tutorial about half.
In this tutorial, I think that Models / Oto / Oto.mesh.xml has animation data.
However, I need a format that handles animation-only files. And the format is suitable for run-time loading.
Do n’t reference Blender / Ogre / OBJ files in your load () code
Convert Models to j3o format.
Here is my situation.
There are many models with common skeletons. There are many animation files for that skeleton. Each animation file can be read into blender.
thank you for reading.