I tried to calibrate the way the env maps and their mipmaps are rendered. And to calibrate them against substance painter.
But there are still some differences, and at some point we won’t be able to have the same render since they use a different approach to create the env maps.
Thats because it is a point light source, so it has no dimension and what happens at 0% roughness is correct.
There are some papers about area light sources but nothing in that regard has been implemented yet.