Hi guys ,im perfectioning my game ,(made totally without physics to avoid spend cpu or ram)
and came to a problem ,lets say i make a rope, a long long cilinder in blender .
and i want to put one side ,in a hand (have a bone ) and other an other hand of an other character.
Soo i would it to act like an actual rope, and be tied to 2 different bones . What can i do for that ?
Would a chain Mesh be a better thing ? lets say i might need to tie a horse or a men …
soo any of this will do the same
Yeah this is one of the more complicated and CPU intensive things you can attempt to get working in Bullet since you need to basically make a line of separate small elongated colliders and put ball joints between them. The more you put, the more ropey it gets, but also more intensive to run.
I’ve never needed it myself but I’ve seen it done here and there.
To simulate a rope, the natural solution would be soft-body physics, which exists in Bullet but not in standard jMonkeyEngine. @Dokthar did some work in this area