JhonKkk
December 19, 2020, 6:08am
1
Hi everyone. I found that SDK3.3.0 has problems importing GLTF models, as follows, the effect of importing in SDK3.3.0:
And the effect of importing in SDK3.2.4:
This model is available here:childhood
Is this a serious problem with SDK 3.3.0? Does anyone know?
Ali_RS
December 19, 2020, 7:02am
2
Does it load fine if you load it from code and not the SDK?
1 Like
JhonKkk
December 19, 2020, 7:45am
3
Hi, I just tested it.When the code is loaded, an error is reported as shown in the figure:
Is this a serious bug of the 3.3.2 API?
JhonKkk
December 19, 2020, 7:51am
5
3.2.4 Everything is normal, 3.2.4 PBRLighting and 3.3.2 PBRLighting have some differences, I suspect this is the reason.
Ali_RS
December 19, 2020, 9:01am
6
Can you please test if changing renderer to LWJGL_OPENGL32
will make any difference?
In main method:
LoadJ3oTest app = new LoadJ3oTest();
AppSettings settings = new AppSettings(true);
settings.setRenderer(AppSettings.LWJGL_OPENGL32);
app.setSettings(settings);
app.start();
Edit:
And by the way
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JhonKkk
December 19, 2020, 9:15am
7
The same error, compile shader error, seems to refer to the GLSL code for skinning calculation.
JhonKkk
December 19, 2020, 9:17am
8
I don’t know if my guess is correct…
1 Like
Ali_RS
December 19, 2020, 9:39am
9
Hmm…then seems your app is somehow using an older version of JME because that error is already fixed in the below commit and should already be available in the 3.3.2-stable release.
opened 02:16PM - 22 Dec 19 UTC
closed 05:41PM - 30 Dec 19 UTC
Hi, after switch to new beta1 of 3.3 seems like im getting new issue. i dont think its related to my...
committed 05:41PM - 30 Dec 19 UTC
2 Likes
JhonKkk
December 19, 2020, 9:51am
10
Oh, I use SDK 3.3.0, so I use the 3.3.0 API instead of the 3.3.2 API. thanks for your hints.
1 Like