Hi everyone. I found that SDK3.3.0 has problems importing GLTF models, as follows, the effect of importing in SDK3.3.0:
And the effect of importing in SDK3.2.4:
This model is available here:childhood
Is this a serious problem with SDK 3.3.0? Does anyone know?
Does it load fine if you load it from code and not the SDK?
Hi, I just tested it.When the code is loaded, an error is reported as shown in the figure:
Is this a serious bug of the 3.3.2 API?
3.2.4 Everything is normal, 3.2.4 PBRLighting and 3.3.2 PBRLighting have some differences, I suspect this is the reason.
Can you please test if changing renderer to
LWJGL_OPENGL32 will make any difference?
In main method:
LoadJ3oTest app = new LoadJ3oTest();
AppSettings settings = new AppSettings(true);
And by the way
The same error, compile shader error, seems to refer to the GLSL code for skinning calculation.
I don’t know if my guess is correct…
Hmm…then seems your app is somehow using an older version of JME because that error is already fixed in the below commit and should already be available in the 3.3.2-stable release.
Oh, I use SDK 3.3.0, so I use the 3.3.0 API instead of the 3.3.2 API. thanks for your hints.