Okay sorry for the spam guys, but this you have to see.
So, I implemented water flooding though voxels flagged by a mouse raycast like so:
And then decided to try and slap a ship model on top of it…
My water spread function isn’t great so all water pooled at the back. Gonna be an inverse titanic it seems.
It’s interesting how slow it went, inch by inch.
Okay, lemme just alt-tab for a sec, fps spikes… WHOOOM
Yeaaaaah I think this needs more work.