Yeah. It seems it was not what I thought it was.
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From what I recall Nehon plan was to write a Java API to create shader nodes via code then a visual editor could be created upon this API. Some folks here may have more info on this so.
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yes, sounds logic. Java API is there as i see, but probably no editor were done.
There is a visual editor. See other thread.
but there is no TestShaderNodesModifApi.java in master.
See other thread.
can you link which one you mean?
I found the original post by Nehon:
Edit:
Would be cool if someone can go ahead and finish this idea
Edit2:
You can follow his work in this branch:
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Here is the thread about the Shader Editor:
oxplay2 means, there is no editor done over the API proposed by Nehon. Not any, many, every other editor.
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