I’m currently trying out Android 3.1 alpha and I am having trouble with the Android terrain texture.
I have a scene with a terrain and two texture layers. The bottom being grass and the second being a road texture painted in a strip across it.
Unfortunately on Android this does not display properly. The road texture is spread out across the entire terrain and big yellow words say “Texture Missing” across it.
The grass texture is indeed in the assets folder in the SDK and this makes me believe this is a bug as the road texture should only be on one stripe.
It seems to want to cover the terrain completely with the second layer which definitely does not seem right.
Here it is: E/com.jme3.texture.Texture(26331): SEVERE Cannot locate texture /Textures/terrain-alpha/Scene-terrain-Scene-alphablend2.png
By the way, if you click the link I posted, there’s an explanation on how to filter it so it only shows messages from your app as opposed from all other applications on the device.
True, but I was answering a claim made specifically about 3.1.
I think the jira issue has recorded problems linked to a leading trail in 3.1 android as a bug or a regression.
Zzues kindly tried to correct it but it seems it’s still there. Anyway, I simply removed the leading trail from all my asset paths and works fine.
After attempting to fix this for awhile I can’t seem to find the solution. The first image is the game being run on Desktop, The second is a screenshot from Android.
The map says “Texture Missing” in the texture that should be the stone path.
I believe it may be the leading / issue but I don’t know how to change the path the asset manager is looking for in relation to just the textures for terrains. All other textures in the same folder to load just fine.