[Solved] JME 3.1 Android Terrain Texture Problems

Hello BigBob,

The content of the above URL is gone. Could you please post the content in this thread so your solution is still available?

Thanks,
Jacob

Hi there,

http://hastebin.com/xokodusava.java

This I believe is the method you’re looking for. If put your root node through that and it will make the entire scene the unshaded material.

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Kind of odd not to just use a code block, though.

I never know how to get them right.

They always look awful.

Hi there,
Thanks for the code.
A much easier fix is to fix the wrong path in the Android Assetmanager:
assetManager.unregisterLocator("/", AndroidLocator.class);
assetManager.registerLocator("",AndroidLocator.class);

Yours,
Jacob

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