Interesting I just noticed I picked the hardest type for my learning projects
Also found in my starting the chasecamera is not fit enough because my character inside a relatively tiny cave so camera came out of the cave, so I need the camera to detect walls to zoom in and out, depends on this I found a class called physicalchasecamera not sure where but I think it is here
it works fine, and apply some concepts from this video with some glitches till now I think it is from my side, but I will test it against what presented in that video
I think I need to stop being lazy a bit and start making video to the game play and camera movement resulted from using PhysicalChaseCamera
I don’t want to keep the “avatar” in the center of the camera. I pefer to see what is coming / happens. And, IMHO, it help to see the movements, drift,… (it’s more like in some sample in the video about plaftformer).
But I should try to always keep a part of the avatar in the camera scope.