Websocket communicating from jmonkey to c# fails
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12
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2001
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May 25, 2014
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Article about fast paced multiplayer
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4
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967
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May 3, 2014
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Where to send disconnect message?
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2
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860
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April 18, 2014
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Working out objects near player to send via server?
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3
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847
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April 18, 2014
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Encryption for authentication
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22
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3471
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April 18, 2014
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Creating a scene over a network
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4
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841
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April 18, 2014
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Restarting client connection after disconnecting
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6
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1102
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February 15, 2014
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Cannot connect on localhost
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22
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4597
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February 13, 2014
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False network stress
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9
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1202
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February 12, 2014
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Asynchronous asset loading with notification
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8
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1521
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January 30, 2014
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Server monitor
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4
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746
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December 20, 2013
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Beginner's problem
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8
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941
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December 10, 2013
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Loading assets with URL
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12
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4002
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December 6, 2013
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Serailization vs. Orgranization Problem
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5
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1203
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October 21, 2013
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Serialize
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7
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892
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September 10, 2013
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Server updates
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5
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733
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September 10, 2013
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app.start(JmeContext.Type.Display) makes the program down
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2
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578
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August 10, 2013
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How to get ip address for multiple player game?
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8
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2385
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August 9, 2013
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Client is not started
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2
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882
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July 22, 2013
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Server List Sharing
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26
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2596
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July 5, 2013
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Design Questions
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2
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641
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July 1, 2013
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Serializing objet Error
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1
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714
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June 16, 2013
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Sending Geometry through a message
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10
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3073
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May 9, 2013
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Collection inside a network message
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9
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1110
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April 27, 2013
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Open Source Multiplayer
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10
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1002
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April 16, 2013
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Help me fix my native networking game
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7
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1040
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March 14, 2013
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Networking with Entity Systems
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2
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766
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March 10, 2013
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[Solved] BufferOverflow while sending ~26368 bytes
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17
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1926
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March 1, 2013
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A Simple Multiplayer Game
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55
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8765
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January 30, 2013
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More then 1 world on Server
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16
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1306
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January 30, 2013
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