Hi, I implement this custom rendering window, to customize resolution x window size, it seems to be working fine, but when you resize, all methods I tried didnt work :
// code :
package mygame;
import com.jme3.app.SimpleApplication;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Quad;
import com.jme3.system.AppSettings;
import com.jme3.texture.FrameBuffer;
import com.jme3.texture.Image.Format;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture2D;
public class CustomApplication extends SimpleApplication {
//public static int screen_width = 1000; public static int screen_heigth = 600;
//public static int screen_width = 800; public static int screen_heigth = 600;
//public static int screen_width = 1024; public static int screen_heigth = 768;
public static int screen_width = 640; public static int screen_heigth = 480;
//public static int screen_width = 1920; public static int screen_heigth = 920;
//public static int screen_width = 1000; public static int screen_heigth = 100;
private Geometry offBox;
private float angle = 0;
private int lastwidth;
private int lastheight;
public int render_width = 512;
public int render_height = 512;
public static AppSettings getSettings() {
AppSettings _settings = new AppSettings(true);
_settings.setResolution( screen_width , screen_heigth );
_settings.setResizable(true);
return _settings;
}
public static void main(String[] args){
CustomApplication app = new CustomApplication();
app.setSettings( getSettings() );
app.setDisplayFps(true);
app.setDisplayStatView(false);
app.setShowSettings(false);
app.start();
app.getFlyByCamera().setEnabled(false);
}
// TestRenderToTexture
public ViewPort setupOffscreenView(){
cam.setLocation(new Vector3f(0, 0, 1.22f));
cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
Camera offCamera = new Camera(render_width, render_height);
ViewPort offView = renderManager.createPreView("Offscreen View", offCamera);
offView.setClearFlags(true, true, true);
offView.setBackgroundColor(ColorRGBA.DarkGray);
// setup framebuffer
FrameBuffer offBuffer = new FrameBuffer(render_width, render_height, 1);
offCamera.setFrustumPerspective(45f, 1f, 1f, 1000f);
offCamera.setLocation(new Vector3f(0f, 0f, -5f));
offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
Texture2D offTex = new Texture2D(render_width, render_height, Format.RGBA8);
offTex.setMinFilter(Texture.MinFilter.Trilinear);
offTex.setMagFilter(Texture.MagFilter.Bilinear);
offBuffer.setDepthBuffer(Format.Depth);
offBuffer.setColorTexture(offTex);
offView.setOutputFrameBuffer(offBuffer);
float cAspect = (float)screen_width / (float)screen_heigth;
Geometry quad = new Geometry("box", new Quad(cAspect, 1));
quad.setLocalTranslation( new Vector3f(-1*(cAspect/2f), -1*(1/2f), 0f) );
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", offTex);
quad.setMaterial(mat);
rootNode.attachChild(quad);
return offView;
}
@Override
public void simpleInitApp() {
this.lastwidth = this.settings.getWidth();
this.lastheight = this.settings.getHeight();
screen_width = this.settings.getWidth();
screen_heigth = this.settings.getHeight();
getFlyByCamera().setEnabled(false);
ViewPort offView = setupOffscreenView();
Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color" , ColorRGBA.Blue);
offBox = new Geometry("box", new Box(Vector3f.ZERO, 1,1,1));
offBox.setMaterial(material);
offView.attachScene(offBox);
}
@Override
public void simpleUpdate(float tpf){
if(this.settings.getWidth() != this.lastwidth || this.settings.getHeight()!= this.lastheight){
this.lastwidth = this.settings.getWidth();
this.lastheight = this.settings.getHeight();
// restart(); //---->>> bug the app and make it unsizeble, also dont streach correctly
simpleInitApp(); // ------>working, but slow
}
Quaternion q = new Quaternion();
//if (offView.isEnabled()) {
angle += tpf;
angle %= FastMath.TWO_PI;
q.fromAngles(angle, 0, angle);
offBox.setLocalRotation(q);
offBox.updateLogicalState(tpf);
offBox.updateGeometricState();
//}
}
}
Any way to dynamically reset the scene to the new resolution ?