(October 2016) Monthly WIP screenshot thread

Oh, that’s a Lighting.j3md that’s made to look like Unshaded.j3md depending in a mask which is essentially a glowmap. I wanted the lines to glow without the bloom filter since it wasn’t sharp enough and the text wasnt readable from afar. Getting rid of the basic shading was easy, but the DLSR needed some convincing :stuck_out_tongue:

You can read about it here, has a fun ending:

I don’t really know how to use Github since I usually use SVN but I can give you a google drive link to it if you want to take a look: https://drive.google.com/file/d/0B6_6VrWkQGDbX3lMVjJRc0ZnZVk/view?usp=sharing

Setting a regular glowmap to the “GlowMask” texture parameter should do the trick.