I suppose that depends on what axis you mean. I think SkyControl has a lot more settings in a different direction where as the sky stuff in SimFX attempts to be a relatively-accurate atmospheric simulation… but doesn’t have clouds and stars (yet).
Which things specifically did you feel like SimFX was missing?
Well. I use SkyControl too. I played a bit with it and expanded some functionality.
Like: If cloud covers a sun then it lightscattering power becomes weaker or disappears at all and shadows become less expressed, like this:
Cloud covering is not very accurate yet but at least even now you can feel that sun hides.
I can try to upload my changes as separate/forked as soon as I will have some free time. But I warn that I have also changed RenderQueue of some sky objects to Transculent to escape transparency problems.
Oh, that’s a Lighting.j3md that’s made to look like Unshaded.j3md depending in a mask which is essentially a glowmap. I wanted the lines to glow without the bloom filter since it wasn’t sharp enough and the text wasnt readable from afar. Getting rid of the basic shading was easy, but the DLSR needed some convincing