I’ve posted a blog post about PBR here.
http://hub.jmonkeyengine.org/2014/11/physically-based-rendering-part-one/
Feel free to post question.remarks in here.
Yeah, you hear a lot about pbr in the last days. Mainly because from my point of view the press mixes the term often up with global illumination…
Its a nice feature for aritsts, with the goal to make the work of artists in 3d applications a bit more predicatable, while keeping the materials as realistical as possible. From a technical point of view, it will not improove your performance. If you have a reflection map good, if you dont, then setting “metaliness” to 1 does not automatically generate one. Same with GI.
But nice feature in any case
@zzuegg said: Yeah, you hear a lot about pbr in the last days. Mainly because from my point of view the press mixes the term often up with global illumination...Its a nice feature for aritsts, with the goal to make the work of artists in 3d applications a bit more predicatable, while keeping the materials as realistical as possible. From a technical point of view, it will not improove your performance. If you have a reflection map good, if you dont, then setting “metaliness” to 1 does not automatically generate one. Same with GI.
But nice feature in any case
Well it’s another way of thinking about GI actually. I won’t get too much into the details or I’m gonna spoil my next week post :p.
Just know that the PBR everyone is talking about is a multi headed beast and indirect lighting is just one of the heads.
Just push to master
Puh one week to wait… you should have written the tech before the art one
Great serie!
May be, next time we’ll see the white PBR rabbit of nehon
Awesome. I didn’t know that was a thing.
I love to play with procedural stuff, and oh man, how great, neat and convenient it would be to ahve that feature in JME3 (or 4).
Part 2, part 2, part 2 !!!
Really interesting.
Does it means that we will have PBR for the next JME update? In addition to the light culling…Great visual improvment! Maybe deferred rendering too ^^.
@haze said: Part 2, part 2, part 2 !!! :pReally interesting.
Does it means that we will have PBR for the next JME update? In addition to the light culling…Great visual improvment! Maybe deferred rendering too ^^.
Yep I’m working on it.
I get “Oops! That page doesn’t exist or is private.” on that link,