Hi! I’m learning to use jMonkey and everything was going well until I started messing with transparent materials.
I’ve created a mini voxel world with some blocks in it but I have a problem rendering water correctly. I’ve red a lot of posts about it and tried different solutions but nothing…
Uhmm I can’t post images so I’ll link them…
This is what I want my water to look like:
The problem is that it only looks good from that perspective. If I move the camera a little bit the following happens:
I hope you guys can help me. Thanks
anyway, it looks like its not voxel based world, imo voxel would be enough for you to solve it.
voxel would make them not blocks, but one geometry without not needed vertices/faces
see links like:
Hello, my name is John Mecham and this summer I’ll be working on making a voxel terrain system for use in jMonkeyEngine. I hope to make this system light weight and easy to use for jME users.
I’ll be keeping a technical blog which will contain explanations and tutorials on what I’m making.
The blog can be found here:
There will a lot of tough decisions to make this summer about various aspects of this project. So I hope to get your feedback on which choices you…
I am trying to create a voxel-based world (e.g. Minecraft) and I would like to know how to implement the Perlin Noise/Simplex Noise for use with jMonkeyEngine.
I know there is the cubes plugin for JME but it does not seem to support heightmaps (?).
So far I managed to create normal terrain by using heightmaps (following the tutorial on the wiki), water and a skybox.
Do you have any ideas/reasources on how this can be done?
i know there was topic about best voxel library, so you might want look there:
I know this question may be a bit contentious, but after googling and searching for the forums, I couldn’t really discern which is the best voxel library for Jme, or even if there is one that, is relatively complete and good enough to make a game with. I found a few, but without testing them all out, I can’t work out if they are working or any good. Any pointers would be much appreciated. Thanks.
GitHub - roboleary/GreedyMesh: Greedy meshing for complex voxel data would be ok?
That greedy mesh thing looks like it could work just fine. Thanks!!
It’s not even about greedy meshes… though that’s also good.
You are rendering all of the invisible faces… which is like 2x 3x or more times more faces than you need.
The key to remember is that block worlds are not made of cubes.