NavMeshPathFinder in jme 3.1
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3
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932
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March 19, 2017
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JME Steering and ES design question (Zay-ES)
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6
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1073
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December 24, 2016
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How to integrate behavior trees [using GdxAI] with ES?
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14
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3126
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December 14, 2016
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"Saveable" - how to use?
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6
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1348
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June 18, 2016
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Navmesh isn't created
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3
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925
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June 6, 2016
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Gdx-AI agent for JME3
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6
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1756
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February 18, 2016
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Contour detail loss on navigation mesh generation
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2
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1720
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December 22, 2015
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How to add following a character functionality to a character
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11
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1582
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December 15, 2015
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Porting AI to Multiplayer
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1
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888
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December 11, 2015
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Detection of Line of Sight
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19
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3637
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December 8, 2015
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jme3-libraries-ai, path finding and navmesh
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32
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4375
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November 19, 2015
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MonkeyBrains howto
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7
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2074
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October 27, 2015
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Expert System usage in game developing?
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1
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1003
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October 7, 2015
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3D First Person Shooter BOT A.I
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6
|
1980
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July 9, 2015
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A* Pathfinding. Zig-zag phenomenon?
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2
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2303
|
July 3, 2015
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Strange pathfinding issue
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2
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1553
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July 2, 2015
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NavMesh in a custom control
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2
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1086
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June 30, 2015
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Problems in generating navmesh for terrain
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0
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939
|
May 24, 2015
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Some troubles with NavMeshGenerator
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7
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1873
|
May 19, 2015
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Will it be appropriate for Entity classes to be an instanceof AppState?
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6
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1196
|
May 9, 2015
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Importing MonkeyBrains?
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13
|
1971
|
April 19, 2015
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Finite State Machine
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|
9
|
3662
|
April 7, 2015
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jME3 AI Library Example code
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3
|
2251
|
March 25, 2015
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jNavigation can't load jNavigationNative.so
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19
|
3067
|
January 17, 2015
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Navmesh waypoints under ground when using a separate mesh
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2
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1161
|
December 30, 2014
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Navmesh plugin
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2
|
1070
|
December 29, 2014
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Steers Behaviour
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0
|
822
|
December 23, 2014
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NPC follow character
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5
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1769
|
December 13, 2014
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Basic AI Makes Game Lag Horribly
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4
|
1390
|
November 3, 2014
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[not relevant] NPException at com.jme3.ai.agents.util.GameObject.setMoveSpeed?
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1
|
810
|
September 23, 2014
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