Weighted Blending Order Independent Translucency
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2
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229
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October 13, 2023
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Jolt Physics
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1
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540
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July 12, 2023
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jMe3GL2 but it's translated to English
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1
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210
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February 18, 2024
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Compatibility Patches
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3
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342
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August 12, 2023
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Update to the VR section on the wiki
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3
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189
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December 20, 2023
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Extensible structs as shader pre-preprocessor directive
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1
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213
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March 1, 2024
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J3o editor prototype
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6
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384
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January 22, 2024
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CSVPlatformer and some questions
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2
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237
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January 24, 2024
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2023-08-25 Live Stream - Custom clothing pt. 3
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0
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251
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August 25, 2023
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2023-10-06 - Live Stream - Character Creator
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0
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239
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October 6, 2023
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How to do code reviews?
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8
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251
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October 25, 2023
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Hey guys, a little story, and new simple gme
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1
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251
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January 27, 2024
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2023-04-28 Live Stream - Multi-level Dungeon Generation
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0
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319
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April 28, 2023
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2023-06-02 Live Stream - Cave Generation pt 4
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0
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337
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June 2, 2023
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Big scenes, frustrum and occlusion culling
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3
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242
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December 11, 2023
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Forward+ Render Pipeline
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1
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163
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April 18, 2024
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2024-01-19 - Live Stream - Release walkthough and more AI Stuff
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0
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183
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January 19, 2024
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2023-09-22 Live Stream - Bug fixing and jack o' lanterns
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2
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238
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September 23, 2023
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Statically Typed Materials
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1
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227
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February 19, 2024
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2023-10-13 - Live Stream - Finalizing Character Creator
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0
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198
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October 13, 2023
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New feature for SDK: AbstractControl + SerializableClass
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3
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352
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September 20, 2023
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2023-10-20 - Live Stream - Finishing the Halloween release
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1
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207
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October 21, 2023
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Adding the ClipAction.getAnimClip() method
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3
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741
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February 10, 2024
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2023-05-26 Live Stream - Cave Generation pt 3
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0
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283
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May 26, 2023
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Review Request for PR refactoring PBRLighting.frag
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0
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198
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February 4, 2024
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2024-02-16 - Live Stream - Animating a Dog
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0
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175
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February 16, 2024
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2023-08-18 Live Stream - In-game clothing designer pt. 2
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0
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225
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August 18, 2023
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2023-09-29 Live Stream - Flora Release Checklist
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0
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211
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September 29, 2023
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Animal Card 2.0
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0
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189
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November 15, 2023
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2023-06-09 Live Stream - Cave Generation pt 5
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1
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241
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June 10, 2023
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2024-01-05 - Live Stream - Finalizing Quest Mechanics
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0
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267
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January 5, 2024
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2023-05-19 Live Stream - Cave Generation pt 2
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0
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303
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May 19, 2023
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2024-02-09 - Live Stream - Modeling a Dog
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0
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237
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February 9, 2024
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2024-04-12 - Live Stream - Different tool/weapon swing styles
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0
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101
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April 12, 2024
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2024-03-15 - Live Stream - AI Perception pt 3, To Flee or not to Flee
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0
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168
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March 15, 2024
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2024-01-25 - Live Stream - Adding Butterflies
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0
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195
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January 25, 2024
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Code for trailing
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1
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309
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May 20, 2023
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2023-07-28 - Live Stream - Release check list
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0
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212
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July 28, 2023
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2024-03-01 - Live Stream - AI Perception
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0
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154
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March 1, 2024
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2023-11-03 - Live Stream - Collider testing tool
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0
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196
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November 3, 2023
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The right approach to transparent shield bubbles
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4
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304
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August 12, 2023
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Control Minie's update speed
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2
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166
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April 5, 2024
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Talk about trailing and particles
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3
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335
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May 23, 2023
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2023-06-30 Live Stream - Map Zoom/Layers
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1
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221
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June 30, 2023
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2023-10-27 Live Stream and in-game Halloween Party
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1
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213
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October 28, 2023
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JME lwjgl3 render to JavaFx or Awt/Swing
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7
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405
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November 29, 2023
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2023-12-01 - Live Stream - Object assembly editor integration
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0
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163
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December 1, 2023
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Questions about Lemur
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5
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319
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February 23, 2024
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Library for a complex GUI
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5
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171
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April 1, 2024
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Resources for Game Engines Development
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1
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322
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August 9, 2023
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